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cubefox • today at 5:35 PM • 3 replies • view on HN

Gamers and game journalists seem to be unaware that most software engineers are using AI now, likely including programmers who work at prestigious AAA games. But they only see the vibecoded slop, and assume that AI=slop, when in reality ~all games use AI coding now, both slop and non-slop.


Replies

andai • today at 5:54 PM

Someone called this a Dark Forest problem recently, where "everyone" is using AI, but nobody wants to admit they're using AI.

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ieie3366 • today at 6:13 PM

I'd assume that all major AAA games within few years will have codebase that is heavily generated by Claude/Codex, probably way higher quality than pre-LLM codebases too.

The productivity gains are just that immense, ESPECIALLY for the kind of "brainless plumbing" that a majority of AAA gamedev is

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archagon • today at 6:28 PM

Many of the (very successful and well-reviewed) indie devs I follow on social media viscerally hate AI and consider coding and assets to be two parts of the same whole for their (again, very successful) games. So no, far from ~all. That is what they call “wishful thinking.”

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