How would no-AI filter be implemented by Steam at all?
Do people expect Steam to proctor the entire development process?
Issue here is not AI use, but very low amount of creative human effort that went into making some games.
There are three existing realistic solutions for this problem:
- raise SteamWorks deposit of $100 for launching a new game on Steam (to reflect lower cost of making games with coding agents)
- reviews by users and pro game critics
- users can request refunds under 2 hours of playtime
Show the refund request rate.
> users can request refunds under 2 hours of playtime
This already exists (or did)