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spencerflem • today at 6:42 PM • 0 replies • view on HN

I argue that while it is possible to direct AI to implement your artistic gameplay idea faithfully, it is not possible to direct AI towards an artistic vision without losing a lot in the handling of the details.

There’s no right vs wrong, for art the details Are the fun part.

I’m enough of a sucker to think that there’s art in code as well (not just the game design but implementation too) but clearly less and it’s not nearly as visible.