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A practical guide to AI image generation, from diffusion to agents

48 points • by westsmith • last Tuesday at 7:22 PM • 10 comments • view on HN

Comments

Lerc • today at 7:14 AM

Are control nets not being used much anymore? I haven't seen anything that provides a similar level of composition control, and yet I do not see them being referenced much at all.

vunderba • last Tuesday at 8:12 PM

Nice article. There's another option for pixel art that's recently been coming into vogue as tool usage improves in LLMs which is procedural graphics.

I actually experimented with creating a set of skills around rendering early AGI style EGA graphical scenes, and it worked surprisingly well.

So rather than storing full bitmaps, you instead store sequences of simple drawing instructions designed to recreate some specific scene - like you would an SVG.

As a result you end up sidestepping a lot of the problems with larger generative models, which can have issues with grid alignment, palette choices, and high-frequency noise.

https://github.com/scpedicini/agi-stylist

https://kq-styles.specr.net

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turbobutton • today at 6:54 AM

Related question: Whenever I try to run Image generation locally, be it with Flux or Qwen, I seem to be getting results that are about 1-2 years behind what ChatGPT can produce today - and take up to 5 minutes for a single image. Is this a hardware problem (running it on a decent windows gaming PC), a configuration problem or just the reality of what local models can deliver at the moment on consumer hardware?

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tonmoy • today at 6:51 AM

I have been asking opus 5.5 to write python to create logos. It is more consistent and easier to control than gen AI for this purpose

vinaygundeti18 • today at 7:01 AM

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snapstudio_team • last Wednesday at 4:24 PM

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westsmith • last Tuesday at 7:23 PM

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