I'd be interested if it benchmarked well against iShape-rust, the overlay engine in GeoRust:
https://github.com/ishape-rust/ioverlay
Not really apples to apples. iOverlay is more like a topology toolkit - things like set operations and buffering. pretty different from triangulation.
Not really apples to apples. iOverlay is more like a topology toolkit - things like set operations and buffering. pretty different from triangulation.