Incredible all around.
If this is true decrypted `fs` r/w, I wouldn't be surprised if we start seeing Switch 2 game dumps appear in a few hours. Given the world of recomps/decomps we now live in, that would mean console exclusives playable on arbitrary hardware (a worst-case scenario for Nintendo). We've already seen things like Tears of the Kingdom running at 60fps natively on an iPhone.
Giving LLMs arms and eyes via KVM (or webcam) is a very strong paradigm for this sort of hardware work, as it allows things to be parallelised and run 24/7. Highly recommend people play with this more (to less nefarious ends!) when working on firmware/hardware for external devices.
Worth noting too that this would have easily fetched >$50k via Nintendo's HackerOne (https://hackerone.com/nintendo).
I really wanted a Switch 2, but when it became clear that all games were essentially rentals and could be shut down/off at Nintendo’s whim, I decided I couldn’t have one. Perhaps the need to compete with piracy again will make Nintendo more consumer-friendly. Probably not, but one can dream.
I'm working on a IoT device at work and have been the "hands in the lab" for my agent this week. It's been a really weird experience. Making changes to the update/recovery process, so I have to validate several permutations of fault injection (i.e.: abrupt power loss during update step X while on starting version Y).
I would love to give it unattended "hands". I just thought it was more time efficient to do it manually rather than spend days trying to figure out how to automate SD card pull/plug. X and Y are relatively small, and I expect this validation to be too costly to do at a regular cadence in CI. I can trivially use a MCCI USB-C switch for the power though.
Tips would be appreciated if anyone here has thoughts.
Short term the argument that 'piracy exists yet doesn't affect steam sales' holds true.
Long term when someone makes emulating Switch 2 on your Steam Deck a 1-click install I'm not so sure.
Recmpilation seems like an incremental advance relative to the high-quality Switch emulation we already have.
Given the continuing success of the Switch 1 even after such emulators existed, I doubt this will pose a serious problem for Nintendo.
Best case scenario, it will lead Nintendo to reevaluate their exclusivity policies, as I'd be willing to bet an official TotK iPhone port would sell very well in spite of a vibe coded alternative.
Sorry to be pedantic but it looks like it would have fetched up to $50k, and I have to imagine they would have tried as hard as they could to keep that number as low as possible.
Aren't Nintendo's lawyers second to none (maybe other than Disney)? Or do we think we're in a situation where the legality of it is moot? My gut is that we will see a response from Nintendo.
I'm working on a custom app for a camera that has a terrible Android app, and I'm working on a similar harness: AI is building both the 3D model and the parts list (basically, a Raspberry Pi, a webcam, and a few servos).
How about the other way around? With ARM Proton a thing now, how long until I can run Steam on my Switch 2?
I’m sure it can’t run AAA titles - but those from a few years ago? And even modern indie titles surely?
Tears of the kingdom on phone? Where’s that demo haha
> Worth noting too that this would have easily fetched >$50k
More like $30k, no ("system processes allowing piracy")?
I work with Claude to port games to DOS and build new Classic Macintosh apps [1][2][3] using real hardware.
For a while I was doing the SDcard swap thing; but realized with a usb4vc[4] (hands), a vga/hdmi usb capture dongle (eyes/ears), an old Wemo switch (on/off/reboot) and ftp/appleshare (files/logs) I could have Claude do it all for me.
Claude made me vcctrl[5] that ties all of it together, including an mcp, skills and a webkvm.
1. https://github.com/ecliptik/doskutsu
2. https://github.com/ecliptik/flynn
3. https://github.com/ecliptik/talkip
4. https://github.com/dekuNukem/USB4VC
5. https://github.com/ecliptik/vcctrl