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JHonaker • today at 1:34 PM • 2 replies • view on HN

It's a great start, but I find it very hard to understand what is happening because I can't control the animation as the "vector space" animates between the stages. The shapes of the gates are also very hard to distinguish (mostly all some form of rectangle) and the click targets aren't very forgiving.

Outside of the UI/UX issues it's a great idea, and I would probably play all the levels if those were fixed.


Replies

quietbritishjim • today at 2:55 PM

Another UX issue is that, for me, dragging up and down rotates the scene in the opposite direction than I expect. Even once I realised it, I found it really hard to control, like wearing mirror glasses.

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JBits • today at 2:14 PM

I feel the same. It took a me a while to realise that I needed to click on the white tile to place a transformation. Though I'm now stuck on the second level as there aren't any tiles! The menu in the top left is very confusing.