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mistercow • today at 3:36 PM • 0 replies • view on HN

I've wondered for a long time why ear clipping + optimizations has won on triangulation over stuff like Seidel's trapezoidal method, which has O(nlog*n) time complexity and handles holes naturally. I know big-O isn't everything, but that's essentially linear versus quadratic, and it seems like we care about triangulating more and more complex polygons as time goes on.

Is it just a triangle quality thing? Does Seidel lead to too many hard to deal with slivers?