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Hedra is a 3D open world game I wrote from scratch while in highschool

78 points • by maxilevi • today at 6:44 PM • 17 comments • view on HN

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maxilevi • today at 6:54 PM

I started this game almost 10 years ago in high school as a way to learn OpenGL. Scope creep quickly took over, and it eventually became a full 3D game and engine with animations, rendering effects, dynamic terrains, etc, with ~100k lines of code and native Linux and Windows support.

Thought I'd share it! With AI coding now, it feels like a relic of another era. Crazy to imagine writing 100k lines by hand today!

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skyberrys • today at 7:02 PM

I appreciate your low-poly aesthetic. I bet you and like half this website have written a video game in highschool. You have found the right group to tell about it.

skizm • today at 9:16 PM

Where’d you get started with open GL? Any particular set of tutorials?

0x23alfonso • today at 7:05 PM

appreciate the aesthetic, hopefully it becomes fully fledged

sabujp • today at 8:21 PM

Excellent work, also when you say by hand do you mean you had some autocomplete that autocompleted or showed you inline docs for method calls or did you actually write it by hand with no autocomplete at all?

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