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avaer • today at 7:33 PM • 0 replies • view on HN

You have an off-by-one frame rendering error; your camera is not synced with the player (tested on both MacOS and windows). I also got 10s hitching on load on a beefy windows rig -- might be missing some shader compiles on the loading screen.

You're probably optimizing for XR, but 99% of people will experience your app for the first time on a different platform, so it's worth fixing the desktop render path.