AI can also fix OS compatibility issues for older games:
I had Aviary Attorney lying around (great game btw, even if you don't like Phoenix Wright) but it wouldn't run on newer macOS versions. I tried asking Astra on a whim, looked away, and within a few minutes it was on screen!
Turns out "The game used 32-bit Node-WebKit, an old combination of Node.js and Chromium that modern macOS cannot run. Its actual game content was HTML, JavaScript, images, and audio, so replacing the runtime was feasible."
I recently played a little bit with quite naive and simple prompts like "convert this DOS game to run using SDL without dosbox" and in quite a few cases it made a good plan for porting using a custom tailored x86 16bit real mode emulator and then hooking IO on modern foundation and then having it port to some modern language (a few experiments in C++, some Rust) For some games I didn't get to a working state, but for many, especially around transition to VGA, where EGA/CGA had been supported too, they seem to have somewhat isolated and simple graphics for this to work with an okayish amount of tokens.