I think they have slightly different places on the "speed vs ease of use" pareto frontier.
With Goose, the core design favors speed over everything else. Though not only was I able to make that safe, it is fairly pleasant to use. But it remains a low level systems language that requires you to think hard about data organization.
Lobster is a waaay more high level language made to be pleasant to use first, fast second. Surprisingly though, it can get pretty close in speed to C++/Rust nowadays too, but still a lot slower than Goose.
Do you have plans to continue using AI to improve Lobster too, e.g. working on implementation speed, or perhaps self-hosting?
How have you found AI at writing Goose or Lobster code, if you give them a skill or something, are they relatively competent at actually writing code in the language?
Both are really interesting projects, BTW - thank you! I've been meaning to try Lobster out but haven't found time, I think this might be the push I needed.