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eddythompson80 • today at 4:23 AM • 1 reply • view on HN

The exclusives business model worked for Sony for the ps4 generation for sure. But it seems that the cost of developing ever larger and more ambitious games has ballooned in recent years. Intentionally limiting your distribution seems misguided. Even Sony has been releasing their exclusives on PC too after some exclusivity time.

On the other hand it seems to work for Nintendo which keeps their consoles intentionally underpowered and don’t try to compete with the AAA game expectations with the majority of their titles.


Replies

MBCook • today at 4:37 AM

It’s their choice to continue to develop ever bigger super-tent-pole septuple-A games.

Look at all the amazing stuff in the indie space. Let your developers go wild and make neat games that don’t cost $200 billion each.

You could have so many test exclusives like the more fun and experimental stuff we had in the PS1/2 era.

You don’t have to give up the big games. Just don’t focus entirely on them.

Same problem movie studios have. They chase the “sure things” and just pump more money in to be “more sure”. It’s all more fragile than ever.

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