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skolos • today at 12:31 PM • 10 replies • view on HN

Interesting that this is on front page. I thought HOMM is quite niche right now. I'm still spending some time on HOMM3 and recently created mcp for Claude Code (with opus 5.5) to play it - you can look at short playthrough here: https://www.youtube.com/live/uU-vvTOZFQY

It is not good at it! And very slow! I tried to improve, teach strategies, write some analysis scripts, etc. Did not help much.


Replies

Routine8502 • today at 5:48 PM

I'm surprised that it's not very good. I'm working on an MCP for a Foss civ 5 reimplementation (unciv) and I find that 5.6 Luna is better than the built in AI, and costs about $2-4/player/game at API prices. I suspect Astra would blow humans out of the water, but I don't have $1k/player/game to spend on that lol

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sgt • today at 12:53 PM

I see a lot of people doing recreations of games (or simply new ones) but I've noticed that there's just some ick-factor (hard to explain), in addition to performance issues, and just plain old bugs.

It's amazing what can be built using vibe-coding, but it still feels far away from actually being able to create proper games with soul.

Or am I wrong?

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suboto • today at 3:06 PM

HOMM was niche when it came out. The genre was always petite and a few studios here and there is all that the market could ever support. This is why a well-executed game like HOMM 3 for example has such a high stickiness factor. The brand loyalty is almost built in given the type of audience it attracts.

ttoinou • today at 1:57 PM

I have tons of friends who know HoMM III, it’s the game of our youth

I think it’s also popular in eastern Europe

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falsaberN1 • today at 1:12 PM

May be niche but I actually bought HoMM2 last week on GOG to replace my aged CD, what a coincidence.

Heroes 2 in particular and Might and Magic 2 (Gates to Another World, the RPG blobber) are some of my favorite games of all time. I also discovered there was a Mega Drive (Genesis for you Americans) port of King's Bounty, the predecessor to HOMM.

I may want to try what you did too, I managed to have a local Qwen 3.8 instance play M&M2 fairly successfully using dosbox-x and MCP, so I may be able to have it play HOMM2 too. Thanks for the idea!

skolos • today at 3:07 PM

I just started live streaming another game - now played by Muse Spark 1.3 (much cheaper than Opus 5.5):

https://www.youtube.com/live/jRi9cdo95As

noufalibrahim • today at 4:30 PM

Interesting. I did the same but with Police Quest 1 (the AGI version). I vibe-coded an AGI interpreter which my harness could drive an had it run the game. I gave it a scan of the manual for initial information. It's silly how much it fumbles whereas 15 year old me could beat the game fairly quickly. https://youtu.be/JIs1QCcmQIY

I did manage to give it information via. screenshots, planning and several other things. Harness engineering is fun to do and a worthwhile exercise. It finally managed to score 93 of 245 points and then just choke out. I figured that a large language model would be able to burn through a 1987 primarily text based game with a primitive parser but it's not as easy as it sounds. My takeaway was that the LLM is definitely intelligent but not "generally" so.

txdv • today at 12:40 PM

I think HOMM2/3 is pretty well known to mid thirties.

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Waterluvian • today at 12:41 PM

There’s not one but two major HOMM games in late development right now.

mrits • today at 4:17 PM

The demo of HOMM2 came with a map Broken Alliance. Just the free demo was a top 5 of my all time favorite gaming experiences. I still play it every couple years.