> Or am I wrong?
I don't know what kind of answer you're looking for. There's no soul and games don't have them.
You have some kind of subjective feeling of nostalgia (or something else) and want to pin it on AI-assisted development. That's real for you, but not objective.
Okay, there's no soul. But clearly there's a massive difference between say, Monkey Island 1 and some remake sloppily vibe coded over a month. I just see a lot of that these days.
People taking the shortcut to build new games - and for what purpose, I wonder? To satisfy themselves or they really think that vibe coded games will be memorable for the next generations.