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Show HN: Glider 4.0 Unofficial Web Edition (Mac game port)

19 points • by networked • yesterday at 11:18 PM • 4 comments • view on HN

https://github.com/dbohdan/glider

https://bsky.app/profile/engineersneedart.com/post/3myrs2ngq...


Comments

JKCalhoun • today at 1:10 PM

This is very cool.

It is the only port (that I am aware of) that brings over the additional Room Editor app that allowed you to create and edit "house" (game) files.

➕ show 1 reply
devindotcom • today at 9:09 PM

Ah, the muscle memory comes back fast.

>The port was directed by a human, implemented by Claude Opus 5.5, and designed by both.

This is certainly one area where I find AI tools to be largely beneficial. There are so many pieces of near-forgotten software that are difficult to interface with at all, let alone to decompile, debug and port and so on. I was thinking lately how useful an AI-powered editor for NES- and SNES-era games would be. The existing tile and mapper editors are generally pretty clunky IIRC.

krosaen • today at 9:35 PM

This makes me very happy - one of the first games I played on my mac classic.