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hollowonepl • today at 7:31 AM • 1 reply • view on HN

I agree with Adam Sawicki that it's not that relevant any more but also I do believe it's valuable lesson to tech students where the modernity comes from.

I just don't see personally sense to focus on it longer than just 1mo of intro, tutorial, get through simple example, show limitations, carry on to Vulkan/WGPU with background story that there is also DX12 and Metal that follow similar principles.


Replies

swiftcoder • today at 8:25 AM

> carry on to Vulkan/WGPU with background story that there is also DX12 and Metal that follow similar principles

Except that's a minefield all of its own. DirectX 12 is its own special beast that is unlike the others. Vulkan is already mired in 3 revisions of architecture changes. WGPU is based on the (outdated) first cut of Vulkan, not the current model. Of all of these, only Metal has a reasonable on-ramp for newcomers to 3D graphics.