Indeed. And they're not even pretending to keep an arms-length distance from their users' infringement; they're openly promoting it,
https://www.youtube.com/watch?v=MidugiRfHaY ("Ripping Encrypted Unreal Engine Models" | Open3DLab)
(Found via a sidebar ad on their webpage).
I have a question/thought/philosophy. If AES is a relatively strong encryption method right now, _why don't we wait to crack the assets until the encryption method is easy to decrypt_? By the time that's possible, the game assets will likely be old as shit, so it would potentially sit better with everyone. If we wait, it takes on a more archival type feeling.