> I would love to see more text to 3D model models that can wire up straight to a game engine
Same, but none of the models actually have good enough output yet to make that work. Currently they're all aiming to "fake" the niceness by doing modeling+texturing, but when you look at the wireframe, it's pretty clear they're very far of from being usable, even less so in a game where performance matters a great deal, and you can't just YOLO assets however you want, which is what the "text to 3D" models like to do.
Inevitable that we'll get there eventually though, it's miles ahead where it was just 1-2 years ago. I guess my point is that it's not the "3D model > game engine" that is lacking at the moment, but "text > 3D model" that cannot produce high quality enough results.
I wonder if the solution is either an intermediary "model spec" that can render into others (this becomes the target for all these model models), or an LLM style hack where its trained on recreating 3D models using code, I know for CAD (I forget which one it is) there's a CAD program where your models / designs can be written in code.
One weird thing I run into is, I can have Claude make some interesting things with threejs, but translating it to other engines isn't always so great, and its usually raw code. I'm not a 3D guy, I just want to get up and running with things I can code / think of.