Models are finally good enough that I'm confident that I can repeatably build pretty much any software reliably in less than 2% of the time that I could before 2022. I wouldn't have made that claim 6 months ago.
Even quantized local models like Qwen3.8 are good enough to handle a lot of drudgery. For example, I hooked my wife's computer up to a local model, and now she finally has a clean desktop. She just drops spreadsheets or powerpoints or whatever on her desktop and automation takes care of everything.
The caveat is that I developed software for 30 years, so I understand most of what it produces and can guide it to make fewer mistakes and fix what it can't do. The biggest challenge has been keeping my requirements focused - it's very easy to gold plate everything and prematurely optimize.
The biggest question I ask myself is why am I even still doing this. The smart people are probably already trying to figure out how to pipe raw matter and energy to their homes to build replicators.
The future is already here, it's just not evenly distributed.
Build experiences that are user dependent. The value isn't in the software it's in the users. That's the ultimate moat. It's what isn't properly grasped about GPT's position, insofar as they don't mess up big: they have captured a zillion users, they're Kleenex. Ask GPT = Google it.
You don't want to be in the CD selling or radio business with the Internet & digital & streaming & smartphones & iPods bearing down on you. Go for concerts. Notice that humans are spending more than ever on live concerts. Disney World and Disneyland still command extraordinary pricing power, despite everybody hiding inside on their phones.
LLM clones of eg Photoshop will end up being worthless, like ideas generally. The software will be worthless for the same reason ideas are: they're too easy. Users are hard, software will be (relatively) easy.
Is the value in McDonalds in the food? Everybody knows it's not. McD captured consumers, their heft is extraordinarily difficult to displace. Ie habits, brand awareness, location, etc.