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slimbuck • today at 5:59 PM • 1 reply • view on HN

I had no idea SOG was being used this way, so cool! I'm busy working on V3 if there's anything you think we should include.

https://github.com/playcanvas/splat-transform/issues/362


Replies

slimbuck • today at 6:02 PM

The biggest update is adding alpha compensation (alpha > 1). With this in place we can addresses the gaps that appear after performing many rounds of decimation.