I had no idea SOG was being used this way, so cool! I'm busy working on V3 if there's anything you think we should include.
https://github.com/playcanvas/splat-transform/issues/362
The biggest update is adding alpha compensation (alpha > 1). With this in place we can addresses the gaps that appear after performing many rounds of decimation.
The biggest update is adding alpha compensation (alpha > 1). With this in place we can addresses the gaps that appear after performing many rounds of decimation.