https://www.ign.com/articles/we-vibe-coded-a-new-epic-games-...
It's not hypothetical to say that an LLM can write widely adopted, battle-tested, production code.
Claude Code would be another example.
Linux is still mostly human, but even Linus Torvalds has warmed up to the idea that LLMs are tools a skilled user can use to contribute there.
There's a lot of quieter, private examples where some company rewrote their entire back-end or internal tooling with an LLM. You just tend not to hear about it because "we used AI" is currently negative marketing/PR, so why say it out loud?
> widely adopted
What a poor example. Epic Games’ launcher is popular despite its software, not because of it, and in large part because they give away free games every week.
> battle-tested
You’re just throwing words around. You can’t in good faith call something that is barely out “battle-tested”.
> Claude Code would be another example.
Claude Code is widely regarded as a mess and bad software, and for good reason (see sibling comment).
Remember when the Claude Code devs compared their TUI to a game engine while trying to explain why it was so buggy and slow?
https://x.com/trq212/status/2014051501786931427
Remember, game engines can render millions of triangles per frame, and Claude Code struggles to render a few hundred characters on a monospace grid. I wouldn't hold it up as a shining beacon of quality.