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clivedup • yesterday at 9:59 AM • 2 replies • view on HN

I believe it.

I spend about 90% of at-computer time in a herdr-like tool.

It feels like playing factorio: whatever is manual needs to be automated away.

LLM writes the test. The test is crap. Update the skill. Ask an LLM to review your feedback on the last 5 PRs and write a skill for a review bot to look for similar problems and post. Now you only see PRs after they've gone through a few rounds of review.

The LLM has stopped picking up new issues. Ask an LLM to diagnose why. Ask an LLM to write a cron to regularly check if the LLM PR pipeline has halted and ping you. Get an LLM to try to diagnose it first.

I'm using a lot of LLMs! Ask an LLM to diagnose why. Write a tool to audit your usage, and produce a weekly report. Have it raise issue to reduce spending.

And like a base building game there are many competing facets, coming all at once.


Replies

ffsm8 • yesterday at 10:48 AM

Haha, I have been building my own software factory exactly like that. I consider it the ultimate factory game- but I sure as fuck would not want that to be my dayjob... Though I'm aware it will likely be that in a few years when the industries in my nation normalize around that.

tavavex • yesterday at 1:33 PM

No offense, but this feels like the most un-Factorio thing imaginable.

In factory building games, the systems in play can be understood and are fully deterministic. You're given a set of tools and a problem, and then craft together a solution. Your reward isn't just seeing the item you want on a conveyor belt, but looking at the factory you built ticking like clockwork.

What you're describing is beating out endless nondeterministic fires. It's like you were forced to play Factorio exclusively through an algorithm that designs incomprehensible factories that don't work sometimes, but designs them much faster than you ever could. So you click the magic button and see a mass of buildings appear in front of you. They may work perfectly fine, but if they don't, you need to use the same statistical factory estimator to build an in-game factory fixer mechanism and factory tester mechanism. And then a few updates later the factory fixer breaks so you need to deploy a factory fixer fixer, and a belt clean-up machine, and so on ad infinitum. To me this doesn't seem satisfying in the slightest.

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