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pjerem • yesterday at 8:17 PM • 5 replies • view on HN

He is not talking about stats.

When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.

I know it’s easy to forgot after thousands hours of playtime, but the game starts with your character having to manually mine coal one by one.


Replies

ekidd • yesterday at 10:38 PM

> When you start a new game in Factorio, if you never played it, you can’t know how much of each resource you’ll have to extract and neither how much of an item you’ll need to produce.

Some of this information should be recoverable somewhere in the tech tree tooltips, if nowhere else.

More importantly, vanilla Factorio plays a nasty little trick on first-time players: The final sciences and launching the rocket both require scaling up. This means that either you refactor your factory, or you grind out that first launch super slowly using an inadequate production line.

Veteran players know ways to design some modularity into a factory, and when to yank out subsystems and rebuild them bigger somewhere else.

Factorio: Space Age is actually more forgiving about scalability. You don't need to scale up as much, and you have much more powerful tools for doing it. Instead, Space Age has lots of novel game mechanics to master, and higher total system complexity across the solar system.

bombcar • today at 1:05 AM

The answer is all of it and yes.

deepsun • yesterday at 8:37 PM

Not true, every item shows its raw materials right there in its menu. The rest is just arithmetic.

Also the LLM probably has seen dozens of factorio-related websites and setups.

And also, player (artificial or natural intelligence) don't need to setup everything upfront, it's actually the main gameplay feature is to run between production areas to expand/optimize them.

AngryData • yesterday at 8:47 PM

Technically every item displays requirements and crafting time, but most human players will just eyeball production rates until they start trying to build larger scale factories that you can't easily jerry-rig fixes onto.

Possibly there is a lack of item-throughput figures for belts and stuff though.

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parineum • yesterday at 8:44 PM

That information is certainly in the training data.

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