logoalt Hacker News

emptybits • today at 8:50 PM • 1 reply • view on HN

The human side of the demo scene is what I think makes it appealing. Sharing and consuming. A fellow human did that! Coder-as-problem-solver-and-artist.

For sure it’s intellectually interesting if AI can generate something novel within demoscene constraints (140 chars or extreme low res or a POKEY chip at 1MHz or whatever) … something humans maybe thought impossible … like a winning move that makes a go or chess grandmaster say WTF. It changes what’s possible. But then most of us (?) still hope the sport/scene/art goes back to human endeavour.

I’ve been to parties where demos are running on a large screen, even ones we’ve seen before, and the audience will ooo and aah because a human figured out how to do that stuff under constraint. The magic is lost if it’s generated IMO.


Replies

duskwuff • today at 9:11 PM

> ... and the audience will ooo and aah because a human figured out how to do that stuff under constraint.

Or because the audience appreciates the artists' emotion and creative effort embodied in what they're watching. The Razor1911 demo, released at Revision 2026, is a great example there - there's some neat effects but nothing groundbreaking, but that isn't the point. It's a retrospective on the group that produced it, and the surrounding scene, and that's what won it the competition.

https://www.youtube.com/watch?v=JWs3N8eaPMY

https://www.pouet.net/prod.php?which=105954