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oefrha • today at 4:51 AM • 2 replies • view on HN

On the other hand, frontier LLMs are extremely good at getting super accurate info from games. They’ll happily disassemble the actual game binary to get to the bottom of certain game mechanics, including ones not obvious in the game itself, without even an explicit prompt to do so; I can merely ask questions about certain mechanics. That’s way better than often guessed (and guessed wrong) mechanics commonly found in game wikis. I’ve observed this over and over again when vibe coding some helper tools for some games I’m playing; I used to build these for wider communities and got some recognition for them, now I can do what I used to finish in 100 hours in like half an hour of prompting. I no longer share them though.

It’s the shit tier free or super low cost AI hallucination engines used by the masses that are the problem.


Replies

Tiberium • today at 5:23 AM

I fully agree! I have done a few game decomps and some deep RE passes on other games, and that uncovers a lot of details that game wikis/discords/forums get wrong or just don't mention, going as deep as undocumented mechanics that change the online gameplay. It's only a matter of having the LLMs properly reverse engineer the games instead of relying on other players' info, lossy wikis, or game manuals.

RataNova • today at 7:55 AM

I've pulled loot spawn formulas this way a couple of times, stuff that Reddit had been debating for years and still getting wrong