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goldcd • today at 1:20 PM • 0 replies • view on HN

and I'm OK with most of that.

The business side is more critical than the development side - so business folks should be running what is a business. If the business goes down, it'll take the down game, however great it is.

The big but though, is that to be a successful business you need to feed, nurture and protect the creative side. The creative side in turn has a responsibility to the business - if you've burnt through a hundred million and decide you need to start-over, that's on you.

My completely uninformed opinion is that once the business screws with dev ("Let's turn this thoughful narrative game, into a free-to-play-shooter!") dev probably just check out, do what they're told, and take the pay-cheque until it stops. I'm not a game dev, but I've had dumb corporate overlords.

Basically EA can burn in hell - but the development side is rarely faultless.

I don't think Indie games "are better" - but I think they tend to better deliver on a coherent vision. Most crash and burn, but the few that make it to my Steam account are wonderful. Not because they're all perfect - but because I heard a voice in it.