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bellgrove • today at 2:18 PM • 1 reply • view on HN

Not defending execs but having worked in games for nearly a decade, it is difficult for even the most passionate game studios to really understand what makes a good game. Creative processes are difficult; and for every BioWare or hot indie darling there are probably 10 or more studios who've failed and that you've never heard of.


Replies

Cthulhu_ • today at 2:57 PM

^ Exactly; every game, and especially every new IP, is a risk. There's some checklists they will pass over but those are no guarantee.

Mass Effect or Dragon Age could've flopped like Anthem did and we would never hear from them again. In fact the first Mass Effect was pretty rough in terms of gameplay, as was the first Witcher game (and arguably the later ones and Cyberpunk because they all needed serious rework and bugfixing after release). Yet they're still popular because something else compensated for their technical issues.