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endemic • today at 2:28 PM • 1 reply • view on HN

It was when I saw Derek Yu and Alec Holowka release Aquaria that I realized there's no gatekeeping anymore. Make your game.

However, if you're looking to be part of a larger team, that is indeed a challenge with the limitations you mentioned.


Replies

Cthulhu_ • today at 2:49 PM

Especially with the recent slew of layoffs in the gaming industry. One anecdotal report from a local small time game dev said they'd get hundreds, if not thousands of responses to an open position, both domestic and international from recently fired game developers.

It's a really weird market, it's both one of the biggest industries in the world (bigger than music and movies combined), yet also high unemployment and poor working conditions / work/life balance, with AI throwing another spanner in the works. Meanwhile a lot of people that want to work in it aren't just in it for the money, they have genuine passion for the craft / industry - which is actually rare in most IT jobs, most enterprise jobs aren't exactly exciting material.