Not really. Top ten spots for highest grossing games sold are half comprised predominantly of low-budget, gameplay innovative titles: https://en.wikipedia.org/wiki/List_of_best-selling_video_gam...
Tetris + Minecraft tied for first, Wii Sports at fourth, then Terraria at 7th, and Super Mario Bros. and Human: Fall Flat at 10th.
The other half are evidence to your point with possibly the exception of Mario Kart 8. But if we look even further down the list, we see a lot of once-small, indie titles with brand-new for the time gameplay or heavily perfected mechanics like Stardew Valley, The Sims, the original Pokemons, Wii Fit, Sonic, etc.
If anything, you're speaking to a very specific subcultural market of what I'd probably call gamer bros who are obsessed with getting good K/D ratios, streaks, and other Skinner-box adjacent rewards systems. The other large consumer markets include children who prefer simplicity with depth and the huge market of non-gamer-bros who are the ones buying Terraria and Stardew.
It's interesting to me that I pointed to fun game mechanics as primary and you point to Tetris and Minecraft as counterpoints.