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mjr00 • today at 2:45 PM • 1 reply • view on HN

> AI has destroyed the demand for something that can be produced in a few months.

Can you expand on this? I'm not sure how AI could destroy the demand here.

> Deliverables that would have elicited reverence from the business twelve months ago are completely unrecognized now.

Again, not sure how this relates to BioWare. Andromeda and Veilguard were both widely regarded as embarrassing failures and both of those were pre-AI. They hadn't released any titles in the AI age before dissolving.

> Perhaps enough indie game studios could align their thinking at the same time to accomplish a similar outcome. In any case, pooling of talent and resources is probably the only way to compete now.

Phantom Blade Zero just came out. It was made by S-Game, which apparently has fewer than 20 core staff members, though the game was worked on by around 200 people when you include contractors. It sold 4 million units in 3 days and is currently the #2 most played game on Steam.

Smaller game studios can do fine. They just need to make good games.


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bob1029 • today at 3:10 PM

> I'm not sure how AI could destroy the demand here.

By overwhelming the supply. How can a consumer keep track of what to play anymore?

As an example, I didn't even hear about PBZ until you mentioned it just now. The fact that Valve might occasionally select lottery winners is separate from other forces involved. I would hesitate to highlight the occasional breakout (artificially-promoted) success as some kind of evidence that there is nothing to see here.

> They just need to make good games.

If only we could just do that.

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