> By overwhelming the supply. How can a consumer keep track of what to play anymore?
This was a problem pre-AI, too. There's more AI-generated slop at the bottom of the barrel but in general people were not discovering games by scrolling through every new release on Steam. And certainly they weren't doing that for anything with the budget of Andromeda or Veilguard.
> As an example, I didn't even hear about PBZ until you mentioned it just now.
I think this is on you more than anything, PBZ has been getting heavily hyped up and currently has 60k viewers on Twitch, early on a Monday in the US, which is pretty damn good. The existence or non-existence of AI games doesn't seem to be impacting anything here.
> the occasional breakout (artificially-promoted) success
All success in the entertainment is "artificially-promoted". Marketing exists for a reason.