> It’s a fantastic hobby though
For sure, but to make anything bigger than a toy game, you'd need a set of skills that is not easy to come by in a single person. Say, coding, graphics, and sound are completely different area, and within each, you typically have sub-specializations...
That said, if anyone's up for founding a purely virtual game dev studio, hit me up!
Micro-transaction fest with a budget of 200 million vs a one person game like Balatro ?
Now the smaller toy games tend to be more fun for me.