Neat! You're using the data channel for voice? why not the rtc stream?
Thanks for the feedback! I'll have a look. I do worry about congestion coupling since it would mean a bursty voice stream could affect game packets. Keeping it on a different stream allows game data priority over voice.
Thanks for the feedback! I'll have a look. I do worry about congestion coupling since it would mean a bursty voice stream could affect game packets. Keeping it on a different stream allows game data priority over voice.