> There's weird random reflections on things that shouldn't have reflections
It's an image depicting a whale made of stained glass; realism is off the table there.
Not really, you could imagine another technique that 3D models it without force but with raytracing, puts it in that scene and takes a picture, the result would look better. That could then be a starting point for trying to get the lighting an panels just right to make the best reflections.
When you forgo process the odds that you'll make good art drop to 0. Tool use is a much better path forward for self driving, artistic computer than big data. Images 2.6 only has use as a tool.
Well no. I can imagine lots of things in my head that are impossible but would be correctly lit, and I could do the same in Blender.