One of the small but important significances of Rust is that it very often gets to have the same machine code as a correct "in-band error signalling" strategy from C but with source code that the maintainers can actually understand.
And really often when your "in-band error signalling" in Rust is more expensive you realise (perhaps to your horror) that your C wouldn't be correct, so you just dodged a bullet. For example Option<OwnedFd> is, like OwnedFd, a 32-bit value, Unix has always reserved -1 to mean invalid, so Rust can treat that as a niche. But the Windows equivalent Option<OwnedHandle> can't do this because, well, cue Raymond Chen: https://devblogs.microsoft.com/oldnewthing/20040302-00/?p=40...
> One of the small but important significances of Rust is that it very often gets to have the same machine code as a correct "in-band error signalling" strategy from C but with source code that the maintainers can actually understand.
But aside from NonZero- and NonNull-based layout optimizations, I don't think Rust is doing anything special to obtain that machine code - it's just relying on LLVM to optimize things.