Polished is not the word I reach for when I think of Blender's UI
There's a lot of thought in Blender's UI, and a lot of improvements over the years.
Fundamentally all 3d modelers have inherent degree of complexity. The ones that give a "simple" facade with fewer options make other things harder or having to look into obscure places.
All of that are beside the point however: people will use this as a GUI library, not as a Blender's UX design.
Can you give examples of what are polished UIs in your opinion?
This is just repeating a common meme. Blender's UI layout and organisation is fine, but this is a UI library. There's nothing wrong with blender's UI technically, in fact its pretty decent overall