As always, Ross's Game Dungeon on this game is a must watch:
If anyone wants to play it again, dont forget the amazing mods available: https://www.moddb.com/games/deus-ex/mods
New renderers, new engines, The Purist Mod, GMDX, The Nameless Mod...
There's a lot to cover with the game, so I'm not surprised he doesn't cover the music. But the soundtrack is great! I still listen to it regularly. I like the UNATCO music best. Each track has a regular theme, and switches to variations on the theme for combat and other situations. Pretty unusual in 2000 and even today.
One thing that bugs me is the article explains the twin towers missing from the skyline as "rendering engine couldn’t handle any more polygons", but it turns out... it's way more complicated than that https://www.youtube.com/watch?v=wpi5xUXPqok .
Deus Ex: Human Revolution is one of my favorite games of all time (and the game that got me into games). I enjoyed mankind divided a lot as well, though it felt different. I've started the original Deus Ex a few times but never really got into it; maybe I need to give it another shot.
If I am remembering correctly, I felt terrible after completing the first mission but that may have been the point - make you think about what you are doing. It was presented to the player as authentic threat, then when you get to end you are told it was a test but in my playthrough I killed all the “bad guys” on the way, and could have spared their virtual lives by sneaking around and knocking them out.
JC: Blackmail of the U.S. government could not possibly escape the notice of the United Nations
Paul Denton: Don't be so quick to trust the UN.
JC: Are you kidding?
JC: The UN's about the only chance we've got these days. If the U.S. spirals into another Civil War...
Paul Denton: A pretext, nothing more.
Paul Denton: The whole project of world government going back to the League of Nations has been funded and manipulated mainly by wealthy bankers.
JC (Jesus Christ): Is that so?
Paul Denton: Remember that the UN itself was built on land donated by John D. Rockefeller
Paul Denton: The wealthy have always been the ones to profit from one-world government
Paul Denton: The United Nations' secret goal... well, this is David Rockefeller's description, from half a century ago:
Paul Denton: "the supernational sovereignty of an intellectual elite and world bankers."
Paul Denton: The UN was founded not to end war but to gradually dissolve national governments and replace them with a Globalist meritocracy.
Paul Denton: Average people never benefit from government and business on a scale they can't even understand
I really really really really missed seeing blogs like this! These blogs always felt like home, like a traveler's notebook, like a cozy warm personal place. And all we are left with is these boring corporate flat garbage.
Finally sat down and played this a few years ago. I didn’t think I’d be able to get into such an old game but it was one of the best gaming experiences I’ve ever had.
I'm working to make open-source the webgl port in a few days! I love this game.
If I am not mistaken Deus Ex was one of the first game with non-linear gameplay having different story entries and exits. That feature itself was very interesting and unique. Apart from that cyberpunk rpg design was attractive. All in all it was an epic game and It is a game which is memorable for lifetime. Thanks to Ion Storm one more time.
Changed my life. Still the best game. Lapautin machine, etched into my mind.
I had a subscription to PC Gamer and saw it was named Game of the Year. I got it from Wal Mart, a beautiful shiny box, and inside was a fake newsletter about events in the game world, I think the paper that Joe Greene, an in-game character, wrote for.
I had no idea what I was in for, and as a 15 year old, I felt twists and surprises, and organic game reactions to things I did that blow my mind even today, and imo still haven't been matched. And leveling and skills truly mattered and were tied into the game. Inventory management and ammo was interesting, the interface was perfect. It also had a kind of intellectual curiosity (characters talking competently about surveillance state and capitalism!) in the dialog that I only ever felt in, say, Alpha Centauri and later, Disco Elysium. It's still the best PC game ever imo.
Edit: I think the most important thing about its legacy now, is that it engaged with conspiracies in a fundamentally different way, more like 90s X-Files style fascination and curiosity than anti-intellectualism of Alex Jones-style rabid misinformation. A critical nuance that gets lost when conspiracy cranks try to claim Deus Ex as theirs.
Edit 2: Respectfully, contra the article, if anything I think there's not enough hagiography surrounding Deus Ex. It's either beloved or not known, and the latter is the crime that needs rebalancing as it represents an example of what's possible in passion project game design that I think is just as important as it ever was. That matters infinitely more to me than sidecar questions of how more or less "living" it's game world was relative to its predecessor System Shock. I also think the analysis is a little bit off to criticize DX's three-choice ending as being too on-rails relative to System Shock, which is a one-stop boss battle that lasts like 15 seconds.
As always, someone has built a browser playable version:
Metal Gear Solid 2 should get a mention if we're talking about prophetic games
I'm gonna reinstall it.
The background behind the text makes it hard to read. Getting a bunch of horizontal lines that intersect whole lines of text
Black helicopters. I always knew they exist!
Amazing game. I was so disappointed when the sequels didn't live up to it.
what a great game! *nostalgic tears dropped*
Still my favorite game of all time. The difficulty scaling was absolutely ridiculous though. In the first level, you're supposed to be a cyber augmented super soldier, but in the first level, they give you like 2 magazines for your pistol, and if you don't max our your small weapon skill, you have worse aim than a toddler with a nerf gun.
The gameplay and graphics don't hold up but the story was absolutely prescient around AI, billionaire oligarchs, and mass surveillance.
Deus Ex was an amazing game. My only regret is that the more we see the real world impacts of late stage capitalism and technology enthusiasm, I've spent more time wondering if the Tracer Tong ending was the better choice for the world
Remains one of my favorite games ever, even as current events make it difficult to return to at present (it used to be a yearly replay over my winter holidays).
One thing strikes me however, as perhaps revealing my own naïveté:
> Lurking in the accusations against “wealthy bankers” is the oldest, ugliest conspiratorial trope of all, the idea — stemming from the 1903 forgery “The Protocol of the Elders of Zion” — that a cabal of Jews secretly run the world.
I never made that connection until literally reading this piece. Bankers weren’t all Jews, and not all Jews were Bankers. I had heard the stereotype, sure, but I never read said stereotype into such conspiracies or narratives. It just made logical sense that a newly-emerged global society formed around currency and trade would be manipulated by those people who specialize in said sectors, i.e. bankers and financiers. The fact said individuals continue having outsized import on daily news and current events almost cements the plot point as real prophecy instead of antisemitic nonsense, but I can also see how bad actors would tie hate speech to current events to boost their own platforms.
Just an odd bit of reflecting, is all.
First, GMDX it's amazing.
Second, there's Open Deus EX (I think not GMDX compatible yet) and DX-Rust, which it is.
I still play to that game, and it's my favourite among Slashem and some few interactive fiction ones.
OpenDE: Fast, vanilla https://github.com/jarmitage99/OpenDE
DX-Rust: Slow, AI slop, but it can be improved. It supports GMDX https://github.com/Grissyelda/dx-rust
If you use Recomp Launcher you can install these with ease, even on Steam Decks.
My favourite ever games journalism quote:
"There's a tendency among the press to attribute the creation of a game to a single person," says Warren Spector, creator of Thief and Deus Ex.