Also, if you haven't, Prey (2017) is the final song of that genre and probably the best of them.
I picked it up a few months ago for the first time but I've not found the enthusiasm to keep going. Think I was around half way maybe. Does it get better? It's the sort of game I really like on paper but it just feels a bit shallow tbh. Plus I don't find jump scares relaxing after a long day at work. Feels like I'm missing something
The Mooncrash DLC specifically is one of the best pieces of gaming available. It turns the base game mechanics into a Rogue-like where the world resets but some things in the world still stay persistent.
Absolutely agree. Prey is stunning puzzle sandbox and I love so much the atmosphere of the game, from both the artistic and environment design perspective, but also from the outstanding ambiance soundtrack by Mick Gordon.
Unfortunately I have the impression that the final part was rushed, as the story feels incomplete at best. I wish Arkane could dedicate 6 more months to this game.
I've been out of the gaming scene for a while; will the iGPU on my Ryzen 7 9700X be able to handle a 9 year old game?
Prey is extremely good, but boy did I hate the ending. It's not just a disappointing ending, it's one that retroactively cheapens the rest of the game, IMO. Still a great game and worth playing, but that ending will always leave a bitter taste in my mouth.
If you love Deus Ex, I think the Dishonored games carried the flag for this kind of game too. Harvey Smith, lead designer on Deus Ex, was heavily involved in making them and while the setting is completely different (magic, steampunk-ish), the “feel” of the games owes a huge amount to Deus Ex.
Dishonored 2’s fictional city of “Karnaca” gave me similar joy to explore and unpack as when I first encountered Hong Kong in Deus Ex.
> https://en.wikipedia.org/wiki/Harvey_Smith_(game_designer)
> https://en.wikipedia.org/wiki/Dishonored_(series)