A lot of that RAM is just high resolution bitmaps. You can have apps that fit in 10MB of RAM today if you're comfortable with the UI quality of an app circa 2000 (e.g. icons are 16x16 pixels at 8 bit colour depth).
Usually thats not the case. Its mostly abstraction layers upon abstraction layers upon abstraction layers that causes this issue
Sometime in the late 90s there started a fundamental change in the software development process. We changed from optimising software for the end user (development is difficult) to optimising the software development process for the developer at the expense of user resources
Usually thats not the case. Its mostly abstraction layers upon abstraction layers upon abstraction layers that causes this issue
Sometime in the late 90s there started a fundamental change in the software development process. We changed from optimising software for the end user (development is difficult) to optimising the software development process for the developer at the expense of user resources