Rust is the prime language for vibecoding because the compiler checks most of the issues for you. This is meant to be part of the ArtCraft suite, so it is intended to be developed and managed with AI agents.
People always seems to confuse correctness as in „it compiles“ vs. „it does what I intended it to do“, not sure how Rust helps with that as it won’t solve mismatch between intent and implementation. Or how could it? Main problem with vibe coding is that you almost always under specify requirements so the agent will fill in the blanks and make choices for you, the language it implements these choices in doesn’t matter much in my opinion, agents will produce correct code from a detailed specification almost always which is why they are so good at translating between languages, they are terrible at interpreting requirements not specified or derivable for complex software though. Rust can’t solve that.
People always seems to confuse correctness as in „it compiles“ vs. „it does what I intended it to do“, not sure how Rust helps with that as it won’t solve mismatch between intent and implementation. Or how could it? Main problem with vibe coding is that you almost always under specify requirements so the agent will fill in the blanks and make choices for you, the language it implements these choices in doesn’t matter much in my opinion, agents will produce correct code from a detailed specification almost always which is why they are so good at translating between languages, they are terrible at interpreting requirements not specified or derivable for complex software though. Rust can’t solve that.