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alanfranz • today at 12:33 PM • 0 replies • view on HN

The README is very much AI slop. Why don't you people write at least your README as a human? Explain the why? Explain the advantages?

Almost every paragraph makes me want to ask: "so what?"

> There is no Wine and no JIT: the game runs as native code, in one process > the campaign runs at 51–60 frames per second

So what?

Is it a matter of running the game in itself? Was the game not running on Apple M-series in any way, so you're unlocking something that was impossible before?

Or does the game just ran faster (more FPS), load quicker, render better, what?

There's no comparison to how the game runs on x86, or how it runs on M-series with translation layers (IF it runs).

This is an exact manifestation of the AI slop problem. A lot of details. A lot of "how". A lot of "what". So little "why" - you need to read a lot and in the end your questions are never answered, and you don't understand if the project makes sense at all or is just something "we did it because we could".