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antonvs • today at 6:40 PM • 1 reply • view on HN

> For my part, I was long stymied in doing anything beyond basic 2D by the tools available and CPU speeds/memory limitations

I remember trying OpenGL in the mid-90s and thinking "well this can't be used for anything serious!"

It was good for screensavers though.


Replies

pixelpoet • today at 6:50 PM

When the first programmable shading was announced with the GeForce 3, I thought "they's no way this is going to work, if you just multiply the number of pixels with the frame rate and the number of instructions you get an impossibly huge number, it's going to crawl!"

Greetz from my RTX 4090 with 88 teraflops of FP32, lol :)