The Quake 3 demo was one of my favorite games I wasn't allowed to play as a teenager. Loved blowing people up with a rocket launcher and laser beaming with a railgun. I have no qualms about whether AI finished this, just enjoying the fact that nostalgia can be invoked more easily and cheaply than ever before.
On a similar note World of Warcraft just launched "WoW Forever", a nostalgic throwback to vanilla WoW. Millions of people tried to play on the first day and for the first time ever during a major launch of WoW, everything went smoothly and players were able to log in and play without lagging out. Normally it took a few days after launch for servers to catch up to demand and allow people to actually play the game without lag or disconnections. I'm confident that AI played a major role in allowing Blizzard's team to navigate a WoW launch successfully for the first time.
There are some gameplay issues with the WoW Layering tech (Layering is World of Warcraft's name for where you there are multiple shards for the same zone, and players may transfer between each layer as it balances. So instead of different servers, everyone is on one "server", and each zone is sharded to accomadate large populations). But the layering and single realm tech is just really well done. It scales to huge populations seamlessly. There is some polishing on zone boundaries and pvp, but the tech was pulled off without a hitch for a massive launch, millions of concurrent players.