Every single Switch 2 emulator is still available on Github and Gitlab.
And just checked most Switch 1 emulator is still available too because they are not hosted on Github but rather on self hosted repos with their own domains.
Not that it matters because they will be back next week either way.
The only surprising thing is the PicoFly firmware but that's such a niche. Most peope who have a chipmodded Switch never touch that.
Emulators always, without fail assume piracy. Let's say you bought a cartridge, dumped it and grabbed an emulator. You bought the game but "stole" the console sale.
Nintendo's business is not just games, they need HW sales as well for the whole thing to make sense. Since I have both the game and the console, I can feel justified, but it's not their TOS and that's enough for me. Game/book/music preservation is another story I guess.
Tangent, but the new Zelda Ocarina of Time runs butterfly smooth in insane melees on an S2. Got it on day 1 and we are both over 40, pathetic. Sucks for me, she usurped it and I don't watch next to her so that I can go through the story on my own. Just watched a few encounters to get the tasted. Great game so far, 1-2AM isn't unusual.
At the rate we are going, we won't need emulators sooner rather than later: We will have direct "ports" of binaries for different platforms. I wonder how feasible is to use JVM (or CLR) technology to make these ports multi-platform. What's the state of GPU access in the JVM