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com2kid • today at 5:28 AM • 3 replies • view on HN

Love how we had fancy glass transparency effects calculated in software (see also - enlightenment ) then shit got slow, and now we're back transparency stuff working again but instead of hand optimized assembly we're throwing a giant ass GPU at the problem.

Though I do have to admit they maybe the resolution increases are to blame for part of that, alpha blending 800x600 is easier than alpha blending a 4k ultra wide with HDR at 120hz...


Replies

TacticalCoder • today at 5:42 AM

That's always the excuse for sloppy programming: "Things are bigger now". The truth is: CPU and RAM progressed at a speed not just a bit but much faster than real estate (pixels) growth and refresh rate.

Anyways... IceWM used to be my window manager of choice but since many years now I'm a happy camper with The Awesome WM (a tiling WM, but it can of course also be used in floating mode: one of my virtual desktop is always in "floating" mode).

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jqcoffey • today at 5:35 AM

totally. iirc I had this on fvwm in like 1998 on a pentium.

rincebrain • today at 5:47 AM

As you say, purely software rendering was almost certainly infeasible to scale as resolution and refresh rates went up, but we've had at least a decade of having stupidly powerful 2D GPU hardware in all our shit.

Bring back my stupid Compiz effects. They were fun, and sometimes genuinely useful.

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