logoalt Hacker News

AndrewKemendo • today at 5:43 PM • 1 reply • view on HN

That was because it wasn’t technically good yet

Unity was notoriously trying to solve this but couldn’t find a way to fix latency

I think Google stadium(?) ran into the same issue

Concurrent shared state at raytracing speed across the internet is basically impossible


Replies

noah_buddy • today at 5:55 PM

I think Stadia was pretty good and someone will figure out that business sooner rather than later (nVidia has a good product as well). Totally changed my mind on the concept of renting a server to play a game.