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hirako200010/01/20243 repliesview on HN

Throwing away these abused IP laws wouldn't prevent creators from making a living off their art.

Plenty of ways for artist to monetize. Selling a copy of the art is one way, very cherished by publishers. Creators for the most part don't make money off copy distribution of their art. That was the case with physical copies, still the case with online distribution.

The good old "let's protect the artists" is a fallacy. It's only to protect publishers and distributors. These IP laws, at least their interpretation acts against the public interest, creators included.

Other forms of monetisation of art? Performance, training and teaching, patronage, custom requests, etc.

Ask Taylor Swift where most of her money is coming from, that's not from Spotify.


Replies

Wytwwww10/02/2024

> Creators for the most part don't make money off copy distribution of their art Can you back this up with any sources? Besides listing individual artists or only talking about specific industries?

e.g. how many successful fiction authors don't make money off copy distribution of their "art"?

Regardless I don't see how is this a legitimate argument (even if it were accurate), authors/creators should be free to chose their monetization model themselves.

> These IP laws, at least their interpretation acts against the public interest, creators included.

On the whole I certainly don't agree at all (obviously the current system is not perfect and need to be improved. Also could you explain how exactly they act against creators interests?

> Performance, training and teaching, patronage, custom requests, etc.

Yes, let's go back to the middle ages when when you could only be an artist/writer/etc. if you found a rich patron willing to support you

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johnnyanmac10/01/2024

so you're basically saying you're fine with a creator needing to get a business major in order to sell merch... just so they can give away the thing they real care for? I'd hope premium games would show there's a market where you don't need to become a coporate model just to make ends meet, but I guess when even games are dismissing that it was only a dream.

>The good old "let's protect the artists" is a fallacy. It's only to protect publishers and distributors.

Who do you think is the first to be cut when publishers/distributors are low on money? It's not like they need that money to live. They can shut down the business and still retire comfortably.

>Ask Taylor Swift where most of her money is coming from

okay.

>Swift's income streams include revenue from her concert tour ticket sales, music catalog, streaming deals and record sales. She also owns numerous pricey properties across the U.S. Both Bloomberg and Forbes pin her net worth at an estimated $1.1 billion on the low end, based on analyses of her fortune.

so... either she's really good in real estate or she command enough power to get a fair cut from stuff 99.9% of artists barely get anything out of.

Never thought about comparing Swift to the typical music market but I was expecting something a little bit more surprising.

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