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URAvatar: Universal Relightable Gaussian Codec Avatars

123 pointsby mentalgear11/07/202417 commentsview on HN

Comments

DeveloperErrata11/08/2024

Seems like this would (eventually) be big for VR applications. Especially if the avatar could be animated using sensors installed on the headset so that the expressions match the headset user. Reminds me of the metaverse demo with Zuckerberg and Lex Friedman

jy1489811/07/2024

Interesting that under the "URAvatar from Phone Scan" section, the first example shows a lady with blush/flush, which only appears in the center video when viewed straight on - the other angles remove this

dwallin11/07/2024

Given the complete lack of any actual details about performance I would hazard a guess that this approach is likely barely realtime, requiring top hardware, and/or delivering an unimpressive fps. I would love to get more details though.

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michaelt11/07/2024

Those demo videos look great! Does anyone know how this compares to the state of the art in generating realistic, relightable models of things more broadly? For example, for video game assets?

I'm aware of traditional techniques like photogrammetry - which is neat, but the lighting always looks a bit off to me.

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mentalgear11/07/2024

With the computational efficiency of Gaussian splatters, this could be ground-breaking for photorealistic avatars, possible driven by LLMs and generative audio.

chpatrick11/07/2024

Wow that looks pretty much solved! Is there code?

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petesergeant11/07/2024

This is great work, although I note that the longer you look at them, and the more examples you look at in the page, the wow factor drops off a bit. The first example is exceptional, but when you get down to the video of "More from Phone Scan" and look at any individual avatar, you find yourself deep in the uncanny valley very quickly

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jwjdh11/08/2024

ABEL

satonakamoto11/08/2024

Who will use this? Handing over your photo information so someone can impersonate you in video call to trick your family or friends?

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