But I've read the book, and her solution to the "bottles of beer" problem involves encoding all the logic into an elaborate class hierarchy!
I'm not rabidly anti-OOP, but the point at which I turn against it is when the pursuit of "properly" modelling your domain with objects obscures the underlying logic. I feel like this book reaches that point. This is her stance on polymorphism:
> As an OO practitioner, when you see a conditional, the hairs on your neck should stand up. Its very presence ought to offend your sensibilities. You should feel entitled to send messages to objects, and look for a way to write code that allows you to do so. The above pattern means that objects are missing, and suggests that subsequent refactorings are needed to reveal them.
Absolutely not! You should not, as a rule, be replacing conditional statements with polymorphic dispatch. Polymorphism can be a useful tool for separating behaviour into modules, but that trade-off is only worthwhile when the original behaviour is too bloated to be legible as a unit. I don't see an awareness of that trade-off here. That's my problem.
Well, the entire book is focused on solving a laughably trivial problem, any solution is going to feel excessive. The elaborate object hierarchy that she uses would obviously feel different in real world, complicated domain.
I found the excerpt in the book and I don't see her mentioning traditional class-level polymorphism (of the Java kind) anywhere around it. What SM generally advocates for is using OBJECT hierarchies to implement behaviors and encapsulate logic, the objects usually being instances of simple (and final!) free-standing classes. All thanks to the ability of any Ruby object to send messages to (call methods of) a different object, without knowing or caring about its type or origin, and the other object supplying the behavior without having to check its own type (because the correct behavior is the only one that the object, being a specialized object, even knows). This is done at runtime and is called "composition" (as in "composition over inheritance") and is different from using pre-built CLASS hierarchies to implement behaviors, aka "inheritance" (as in "composition over inheritance"). In Ruby, composition is Dog.new(Woofing.new), whereas using inheritance (class hierarchies) is Dog.new after you've done "include Woofing" inside the class.
I don't know Python well, but it seems like the person in the top-level comment expressed their dislike for the second kind.